Class Gui
java.lang.Object
tk.airshipcraft.commonlib.gui.objects.Gui
Abstract base class for creating custom Graphical User Interfaces (GUIs) in Minecraft.
This class provides a foundational framework for GUI creation, including inventory initialization, event handling,
and interaction management. It is designed to be extended by subclasses to create specific types of GUIs with
custom behavior and event handling tailored to the needs of different plugins or functionalities.
- Since:
- 2023-11-20
- Version:
- 1.0.0
- Author:
- notzune
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected org.bukkit.inventory.Inventory
The Inventory object associated with this GUI, representing the interface layout and contents. -
Constructor Summary
ConstructorsConstructorDescriptionGui
(org.bukkit.inventory.Inventory inventory) Constructs a new Gui instance with the provided inventory. -
Method Summary
Modifier and TypeMethodDescriptionorg.bukkit.inventory.Inventory
Retrieves the Inventory object associated with this GUI.void
handleClick
(org.bukkit.event.inventory.InventoryClickEvent event, org.bukkit.entity.Player player) Handles a click event within the GUI.abstract void
handleCustomClick
(GuiClickEvent event) Abstract method for handling custom GuiClickEvent.void
open
(org.bukkit.entity.Player player) Opens the GUI for a specified player.
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Field Details
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inventory
protected org.bukkit.inventory.Inventory inventoryThe Inventory object associated with this GUI, representing the interface layout and contents.
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Constructor Details
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Gui
public Gui(org.bukkit.inventory.Inventory inventory) Constructs a new Gui instance with the provided inventory.- Parameters:
inventory
- The Inventory object associated with this GUI, representing the interface layout and contents.
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Method Details
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handleClick
public void handleClick(org.bukkit.event.inventory.InventoryClickEvent event, org.bukkit.entity.Player player) Handles a click event within the GUI. This method is responsible for creating and dispatching a custom GuiClickEvent upon player interaction with the GUI. It also provides a point of extension for handling the event after its creation and dispatch.- Parameters:
event
- The InventoryClickEvent triggered when a player clicks an item within the inventory.player
- The player who clicked in the GUI.
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handleCustomClick
Abstract method for handling custom GuiClickEvent. Subclasses should override this method to define specific behaviors for GUI interactions.- Parameters:
event
- The custom GuiClickEvent to be handled.
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open
public void open(org.bukkit.entity.Player player) Opens the GUI for a specified player. This method should be invoked to display the GUI, making it visible and interactive for the player.- Parameters:
player
- The player for whom the GUI should be opened.
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getInventory
public org.bukkit.inventory.Inventory getInventory()Retrieves the Inventory object associated with this GUI. This inventory represents the layout and content of the GUI.- Returns:
- The Inventory object representing this GUI.
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